0.2c bug fix


0.2c bug fixe

- Fixed: All fleets that will be part of the attack will be set to "Attack mode" when launching the attack
- Fixed: Fleets in "RUN AWAY" mode leaked directly when launching the attack
(before it was waiting for the fight duration time to make this logic)
- Fixed: calculation of attack time with respect to the strongest fleet
Fixe: Combat duration time based on higher fleet defense
Fixe: Activity window issue in listing activities some times
Fixe: When building ship in planet, automatic scroll to top
Fixe: When running research lab, automatic scroll to top
Fixe: Research UI issue with content overflow window
Fixe: Battle animation in Fleet UI too quickly

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